The presence of a mobile payment application has changed the way people to do a financial transaction. It enables people to send, process and receive money at anywhere and anytime. "Bebas Bayar" is one of the most downloaded mobile-based apps in Indonesia that support the payment for the electricity bill, telephone, and all financial transaction which connected with user's banking account. Therefore, this study aims to analyze the influence of customer perceived value of this app to its customer's purchase decision based on Technology Acceptance Model 2 (TAM 2). The research method is Multiple Regression that tested the influence of perceived ease of use, perceived usefulness and trust to customer's intention to use ‘Bebas Bayar' service. T...
The percentage of mobile banking users in Indonesia is still low compared to internet users and mobi...
The growth of the banking industry is increasing rapidly, this has resulted in increasingly intense ...
This study aims to determine the effect perceived usefulness on Mobile Payment and perceived ease of...
Mobile payment is a phenomenon that cause major impact in people payment activities. The aim of this...
Mobile payment is a phenomenon that cause major impact in people payment activities. The aim of this...
Mobile payment is a phenomenon that cause major impact in people payment activities. The aim of this...
Over the time study on the acceptance of new technologies tend to always use the construct of Percei...
ABSTRACT ANALYSIS THE EFFECT INITIAL TRUST AND PERCEIVED USEFULNESS OF THE BEHAVIORAL INTENTION T...
The purpose of this research is to find out the influence of perceived ease of use, perceived ease o...
Over the time study on the acceptance of new technologies tend to always use the construct of Percei...
The present study applies the TAM (Technology Acceptance Model) to investigate the factors that affe...
This study aims to identify factors that influence the intention of adopting a newly introduced mobi...
This research examines consumers’ intention to use e-money mobile that adapted from two prior variab...
The finance industry is increasingly promoting innovation as a means of growth. It is thought to hav...
The emergence of mobile technology has changed the way people live, particularly the way we make pay...
The percentage of mobile banking users in Indonesia is still low compared to internet users and mobi...
The growth of the banking industry is increasing rapidly, this has resulted in increasingly intense ...
This study aims to determine the effect perceived usefulness on Mobile Payment and perceived ease of...
Mobile payment is a phenomenon that cause major impact in people payment activities. The aim of this...
Mobile payment is a phenomenon that cause major impact in people payment activities. The aim of this...
Mobile payment is a phenomenon that cause major impact in people payment activities. The aim of this...
Over the time study on the acceptance of new technologies tend to always use the construct of Percei...
ABSTRACT ANALYSIS THE EFFECT INITIAL TRUST AND PERCEIVED USEFULNESS OF THE BEHAVIORAL INTENTION T...
The purpose of this research is to find out the influence of perceived ease of use, perceived ease o...
Over the time study on the acceptance of new technologies tend to always use the construct of Percei...
The present study applies the TAM (Technology Acceptance Model) to investigate the factors that affe...
This study aims to identify factors that influence the intention of adopting a newly introduced mobi...
This research examines consumers’ intention to use e-money mobile that adapted from two prior variab...
The finance industry is increasingly promoting innovation as a means of growth. It is thought to hav...
The emergence of mobile technology has changed the way people live, particularly the way we make pay...
The percentage of mobile banking users in Indonesia is still low compared to internet users and mobi...
The growth of the banking industry is increasing rapidly, this has resulted in increasingly intense ...
This study aims to determine the effect perceived usefulness on Mobile Payment and perceived ease of...